﻿using System.Runtime.Serialization;

namespace AwesomeSSPLSLogik
{

    [DataContract]

   public class LPlayerChoice
    {

        [DataMember]
        public int PlayerChoiceId { get; set; }

        [DataMember]
        public int GameRoundId { get; set; }

        [DataMember]
        public int GameId { get; set; }

        [DataMember]
        public string ChoiceMade { get; set; }


    }
}
